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EA Israel Development Center

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01In brief

EA Israel Development Center was Electronic Arts' cloud-gaming research and development operation in Caesarea, Israel, from May 2018 until April 2023. The center grew from the technology and staff of Israeli startup Playcast, founded in 2007, which GameFly acquired in 2015 for about $30 million. EA acquired the Israeli assets and personnel in 2018, creating a 50-member development center; by the closure its reported headcount was 63, and most employees were expected to be laid off after EA ended its internal cloud-development activities in Israel.

02Overview

EA Israel Development Center was established in May 2018 after Electronic Arts acquired cloud-gaming technology assets and personnel from a wholly owned GameFly subsidiary. The Caesarea-based team had 50 members and became EA's Israel development center, while joining the company's broader functional and central technology organizations.[1][4]

The operation continued a local cloud-gaming lineage that began with Playcast and passed through GameFly. It worked on streaming technologies and EA's own cloud-gaming services until 2023, when EA closed the office after deciding to end its internal cloud-development activities in Israel.[1][2]

03Origins: Playcast and the GameFly Acquisition

The Caesarea facility traced its origins to Playcast, an Israeli streaming-technology startup founded in 2007.[3] Its technology streamed commercial console games to other devices, including televisions, through Playcast's software and servers. Players could control games with a mouse or gamepad connected to a television's USB port.[3]

In 2015, GameFly announced its acquisition of Playcast. Industry sources valued the deal at about $30 million, and GameFly intended to use Playcast's streaming infrastructure as the basis for its move into game streaming. Playcast then became GameFly's Israel development center.[3][1]

GameFly announced GameFly Streaming alongside the acquisition and initially offered it exclusively on Amazon Fire TV.[3] The service used the Israeli team's technology to bring streamed games to GameFly's existing audience of game renters, using a model likened to Netflix.[3][1]

04Practice and Organization

On May 22, 2018, EA announced that it had acquired cloud-gaming technology assets and personnel from a wholly owned GameFly subsidiary.[4] The 50-member Caesarea team became EA's Israel development center, and the transaction closed that month. No financial terms were disclosed.[1][4]

EA said the Israeli team would retain its structure and continue developing technology for the company.[1] It was to join EA's functional teams, including the central technology organization responsible for developing and operating the platform behind EA's games and services.[4]

EA did not acquire the game-streaming technology that GameFly's Israel unit had developed. Instead, it planned to create its own services using the acquired technology and expertise.[1]

05Significance

EA presented the acquisition as part of its strategic focus on advanced technologies. The company argued that cloud gaming could expand access by streaming high-quality entertainment to more players, devices, and regions while enabling next-generation experiences at scale.[4]

EA CTO Ken Moss called cloud gaming "an exciting frontier that will help us to give even more players the ability to experience games on any device from anywhere."[4] The center was intended to develop a cloud-based game-streaming service for EA, extending a line of Israeli streaming work that had moved from Playcast to GameFly and then to EA.[1][5]

06Closure in 2023

In April 2023, EA informed employees that the Caesarea center would close, attributing the decision to the end of its internal cloud-development activities in Israel.[2] The center had grown from 50 employees in 2018 to 63 according to LinkedIn data, and most were expected to be laid off. EA said it would work with affected employees and offer support.[2]

The closure also formed part of broader EA workforce reductions announced in March 2023. More than 700 employees, or about 6% of the company's worldwide workforce, were slated to be laid off.[5]

07Controversies

EA said the center closed because it was ending its internal cloud-development activities in Israel. Globes separately reported accounts from several EA Israel employees who said the parent company was concerned about economic instability surrounding Israel's planned judicial overhaul; the report also cited the global technology-investment crisis, inflation, and falling sales as contributing factors. These were employee accounts and contextual factors, not EA's stated explanation.[2]

Sources

  1. 1Globes, Electronic Arts buys GameFly's Israel unit, accessed on September 29, 2026.
  2. 2Globes, Games giant EA closes Israel development center, accessed on September 29, 2026.
  3. 3The Times of Israel, accessed on September 29, 2026.
  4. 4Electronic Arts, Electronic Arts Acquires Cloud Gaming Technology & Talent, accessed on September 29, 2026.
  5. 5CTech by Calcalist, Electronic Arts closing R&D center in Israel, laying off entire team, accessed on September 29, 2026.

IsraelPedia Question & Answers

  • What was the EA Israel Development Center?

    EA Israel Development Center was Electronic Arts' cloud-gaming research and development operation based in Caesarea, Israel. It operated from May 2018 until April 2023, growing out of the technology and staff of Israeli startup Playcast, which GameFly had acquired in 2015 for about $30 million before EA acquired the Israeli assets and personnel in 2018.

  • What was Playcast, and how did it become part of EA?

    Playcast was an Israeli streaming-technology startup founded in 2007 whose technology streamed commercial console games to other devices, including televisions. GameFly acquired Playcast in 2015 for about $30 million and used its infrastructure as the basis for a game-streaming service. EA then acquired the cloud-gaming technology assets and personnel from a wholly owned GameFly subsidiary in May 2018, turning the Caesarea team into its own Israel development center.

  • What did EA plan to do with the Israeli team after the 2018 acquisition?

    After the acquisition, EA said the 50-member Israeli team would retain its structure and continue developing technology for the company. The team was to join EA's functional teams, including the central technology organization responsible for developing and operating the platform behind EA's games and services. Notably, EA did not acquire the game-streaming technology GameFly's Israel unit had previously developed, intending instead to build its own services using the acquired expertise.

  • Why did EA consider cloud gaming strategically important when it opened the Israel center?

    EA presented the acquisition as part of its strategic focus on advanced technologies, arguing that cloud gaming could expand access by streaming high-quality entertainment to more players, devices, and regions while enabling next-generation experiences at scale. EA CTO Ken Moss described cloud gaming as "an exciting frontier that will help us to give even more players the ability to experience games on any device from anywhere."

  • Why did EA close the Israel Development Center in 2023?

    EA closed the Caesarea center in April 2023, citing the end of its internal cloud-development activities in Israel. The closure was also part of broader EA workforce reductions announced in March 2023, under which more than 700 employees — about 6% of the company's worldwide workforce — were slated to be laid off. Separately, several EA Israel employees told Globes that the parent company was also concerned about economic instability surrounding Israel's planned judicial overhaul, as well as the global technology-investment crisis, inflation, and falling sales, though these were not EA's stated explanation.

  • How many employees did the EA Israel Development Center have when it closed?

    According to LinkedIn data, the EA Israel Development Center had grown from 50 employees at the time of its establishment in 2018 to 63 by the time of its closure in April 2023. Most of those employees were expected to be laid off, though EA said it would work with affected employees and offer support.