01In brief
Arab–Israeli Wars is a tactical conflict-simulation board game published in 1977 by The Avalon Hill Game Company. Its scenario-based system uses multiple mapboards and detailed rules for direct and indirect fire, artillery, air support, combined-arms attacks, and terrain effects. Supplemental scenarios later extended the system to fighting in Lebanon in 1982. The name Arab-Israeli Wars was also the original title of Divided Ground, a turn-based computer war game in Talonsoft's Battleground series covering conflicts from 1948 through 1973.
02Overview
Arab–Israeli Wars is a tactical conflict-simulation game system built around scenario-based armored and combined-arms engagements.[1] Its physical components include four mapboards identified as A, B, C, and D, a rulebook, separate Arab and Israeli counter sets, a Combat Results Table (CRT), and a charts folder.[3]
Scenarios assign different morale ratings and victory-point objectives to represent variations in the forces and missions being simulated. The system covers direct fire, opportunity fire, indirect fire, overruns, combined-arms tactical attacks, artillery, air strikes, helicopters, smoke, mines, fortifications, and terrain effects.[1]
03Origins and Publication
The Avalon Hill Game Company published Arab–Israeli Wars in 1977.[1] The game remained listed in Avalon Hill's 1982 games-and-parts catalogue, which itemized its boards, rules, counters, CRT, and charts folder.[3]
Avalon Hill's magazine The General subsequently supported the system with both strategic analysis and additional material. Robert Allred's article "Sand in the Wind: Playing the Scenarios of AIW" examined the original scenarios using the 1977 rules, while Michael Anchors's "Lebanon: New Scenarios for Arab-Israeli Wars" supplied five later scenarios and equipment updates.[1]
04Practice: Scenarios and Tactical System
Allred described his article as an outline of "virtually all" scenarios from B-1, Bir Gifgafa, through A-7, Tasa.[1] Other scenarios discussed include Rafid, Botzer, Abu Agheila, Irbid, Jenin, Ras Sudar, El Al, Kuneitra, Marjayou, Chinese Farm, and Deversoir. His analysis combines tactical advice with scenario background, emphasizing the interaction of armor, infantry, anti-tank weapons, artillery, smoke, air power, and terrain.
The article also records a correction to the 1977 rules: units under smoke cover receive a plus-one modifier, rather than minus one, against direct-fire and opportunity-fire attacks.[1]
In its discussion of Botzer, the magazine reports that the Egyptian commander in the historical engagement lost 86 of 96 tanks, together with nearly all of the formation's armored personnel carriers, infantry, mortar support, and Sagger anti-tank units.[1] Within the game analysis, Allred presents the scenario as heavily favoring the Israeli side and as a useful training exercise for players learning large armored engagements.
05Lebanon Expansion Scenarios
Anchors's follow-on article added five scenarios associated with fighting in Lebanon from June through August 1982: L-1 El Bas, L-2 Nabatiye, L-3 Jezzin, L-4 Sultan Yacoub, and L-5 The Shouf.[1] They include Israeli, Palestinian, Syrian, Lebanese Army, and Druze forces, with individual setups, game lengths, and victory conditions.
The expansion updates the system with Syrian T-72 tanks, Israeli Merkavah tanks and Kfir aircraft, and optional nap-of-the-earth operations for Arab helicopters. It also assigns game modifiers for Israeli laser sights and explosive armor. For hypothetical post-1980 scenarios, Egyptian combined-arms tactical attacks against Israeli armored vehicles are doubled rather than tripled.[1]
The historical vignette for El Bas states that an Israeli paratroop battalion took a wrong turn on June 6, 1982, entered a Palestinian refugee camp, and had to extricate itself while Israeli command was reluctant to authorize air strikes in a populated area.[1]
Anchors also revisited the original Marjayou scenario, S-12, which had presented a hypothetical future Israeli armored advance into Lebanon. He regarded the scenario's forces and circumstances as unusually prescient in light of the fighting that later occurred.[1]
06Significance and Later Use of the Title
The Lebanon scenarios demonstrated how the original game system could be extended to later conflicts and equipment through new counters, revised modifiers, and scenario-specific rules.[1] They retained the core tactical framework while adding technologies such as T-72 and Merkavah tanks, Kfir aircraft, explosive armor, laser sights, and low-altitude helicopter tactics.
The name Arab-Israeli Wars later resurfaced as the original title of Divided Ground, a turn-based strategy game in Talonsoft's Battleground series.[2] A Ynet preview published on May 30, 2001, placed the game among the expected June releases while noting that it might slip into July. The preview described four campaigns and 22 standalone battles depicting wars between Israel and its Arab neighbors from 1948 through 1973.[2]
The reviewer characterized its presentation and play as somewhat abstract. The warning was framed as a matter of audience and taste rather than simply difficulty: the rules could be learned, but the style was not expected to appeal to every casual player.[2]
07Controversies and Source Limits
The historical background accompanying the board-game scenarios comes from strategy articles in The General, not from independent historical studies. The Botzer casualty figures are therefore the magazine author's account, while the description of Marjayou as prescient is Anchors's retrospective assessment rather than independent proof of predictive accuracy.[1]
The available Ynet source establishes that Arab-Israeli Wars was the original name of Divided Ground, but it does not identify the computer game as an adaptation of Avalon Hill's board game. The documented connection is the reuse of the title, not a confirmed design lineage between the two products.[2]
Sources
- 1Internet Archive, Full text of "The General Magzine", accessed on September 29, 2026.
- 2Ynet, The Games of June 2001, accessed on September 29, 2026.
- 3Internet Archive, Full text of "Avalon Hill Games and Parts", accessed on September 29, 2026.
IsraelPedia Question & Answers
What is the Arab–Israeli Wars board game?
Arab–Israeli Wars is a tactical conflict-simulation board game published in 1977 by The Avalon Hill Game Company. Its scenario-based system uses multiple mapboards and detailed rules for direct and indirect fire, artillery, air support, combined-arms attacks, and terrain effects. Supplemental scenarios later extended the system to fighting in Lebanon in 1982.
What are the physical components of the Arab–Israeli Wars board game?
The physical components of Arab–Israeli Wars include four mapboards identified as A, B, C, and D, a rulebook, separate Arab and Israeli counter sets, a Combat Results Table, and a charts folder.
How did Avalon Hill continue to support the Arab–Israeli Wars game after its publication?
Avalon Hill's magazine The General supported the Arab–Israeli Wars system with strategic analysis and additional material. Robert Allred's article examined the original scenarios using the 1977 rules, while Michael Anchors's article supplied five later scenarios set in Lebanon, along with equipment updates.
What new forces and equipment did the Lebanon expansion scenarios add to Arab–Israeli Wars?
The Lebanon expansion scenarios, covering fighting from June through August 1982, added Syrian T-72 tanks, Israeli Merkavah tanks and Kfir aircraft, and optional nap-of-the-earth operations for Arab helicopters. The expansion also introduced game modifiers for Israeli laser sights and explosive armor, and included Israeli, Palestinian, Syrian, Lebanese Army, and Druze forces.
What is the connection between Arab–Israeli Wars and the computer game Divided Ground?
Arab–Israeli Wars was the original title of Divided Ground, a turn-based strategy game in Talonsoft's Battleground series depicting wars between Israel and its Arab neighbors from 1948 through 1973. A Ynet preview published on May 30, 2001, noted the game among expected June releases. The documented connection between the two products is the reuse of the title, not a confirmed design lineage.